Counter triangle
Infantry beats Lancer
Lancer beats Marksman
Marksman beats Infantry
Infantry soak damage up front so Marksmen in the back can deal most of the damage.
Infantry stand in front, Lancers in the middle, Marksmen in the back.
TL;DR Infantry beats Lancers, Lancers beat Marksmen, Marksmen beat Infantry. A 50/20/30 mix is the usual PvP starting point; adjust for the event.
Infantry soak damage up front so Marksmen in the back can deal most of the damage.
| Situation | Ratio | Why |
|---|---|---|
| PvP / attack rallies | 50 / 20 / 30 | A common starting point. Adjust from battle reports. |
| Bear Hunt | 30/30/40 → 10/10/80 | More Marksmen as your hero generation rises. The bear isn’t a player march, so no defensive formation is needed. |
| Garrison defense | 50%+ Infantry | Start above half Infantry, then tune for your heroes and the enemy. |
| Crazy Joe defense | Infantry first, Lancers second | Marksmen add little in this event. |
| Attacking a heavy-Inf garrison | More Marksman | Counter their infantry |
These are starting points, not rules. More situations and hero-generation splits: Formations by Situation.