Frostline

Foundry Battle

A one-hour alliance-vs-alliance battle on its own map, scored by controlling buildings.

TL;DR Get into a legion, be on time, and hold buildings, the Imperial Foundry above all. Your troops come back afterwards, so play aggressively.

When
About every 2 weeks
Battle
1 hour
Who
Top-20 alliances by power
Teams
Up to 2 legions × (30 + 10 subs)

Timeline

StageLengthWhat happens
Voting2 daysEvery member votes on a battle time. R4/R5 pick the final slot from the results.
Registration2 daysLeaders pick up to 30 combatants + 10 substitutes per legion. Join the alliance before this ends.
Matchmaking2 daysYou’re paired with an opponent by voted time and Alliance Power.
Battle1 hourPhase 1 buildings open first. Phase 2 adds the Imperial Foundry, Munitions Warehouse and Mercenary Camp.

From the official help center. To qualify, your alliance must be top 20 on the state Alliance Power leaderboard before voting starts.

Buildings & points

BuildingFirst capturePer minuteNotes
Imperial Foundry9,0001,800The main prize. Hold it. (Phase 2)
Prototype Site6,0001,200Second priority. (Phase 1)
Repair Facility3,000600Corner buildings. Easy early points (Phase 1)
Boiler Room1,200240(Phase 1)
Transit Station1,200240(Phase 1)
Munitions Warehouse1,200240+15% troop damage (Phase 2)
Mercenary Camp1,200240Enables strike teams (Phase 2)

Values from community trackers; the same buildings and values appear in the Tundra Arms League Foundry tournament. Weapon Workshops also spawn at random later in the battle.

Scoring

  • The alliance with the most Arsenal Points at the end wins.
  • Points come from first captures, holding buildings over time, Arsenal Supplies, Weapon Workshops and defeating enemies (one tracker lists 80 points per 10,000 enemy power).
  • Personal points only affect your own rewards, not who wins.
  • Holding beats trading: one building held for the whole hour outscores several quick captures.

Strategy

  • No permanent losses: injured troops recover after the battle, so commit fully.
  • Grab the Phase 1 buildings fast, then park teams next to the Imperial Foundry before Phase 2 opens.
  • Coordinate both legions: decide who attacks, who garrisons and who rallies.
  • React fast when points drop on a building you hold. Reinforce first, retake second.
  • Leaving the battlefield triggers a re-entry cooldown, so don’t step out casually.

Rewards

  • Personal Arsenal Points are spent in the Arsenal Shop on hero shards and gear materials.
  • The winning alliance gets bonus resources and items on top.